Good to push opponent back, can delay booms by spacing punch input. Very useful super since it seems he first sonic boom comes out no matter what which ean at worst it will trade making it very reliable AA. Probably the best AA in the game, easily beating jumps in with the lk version, and easily beating ground moves with mk version. This isnt as good as later games since point blank it doesnt leave you with much if any frame advantage, but still allows combos from certain ranges. This is very hard to punish and with good charging techniques you can keep up a while vs ryu’s. The best fireball in terms of release speed and recovery, and a key part of zoning and pressure with Charlie. Good in the corner when doing soni boom pressure, toss is out it you think they will jump and it will it them :). Use at MAX distance to be safe, I usually will do it after a boom.į+fp- This normal is best used as a anti-jump. Very useful for moving forward after a sonic boom.į or b+mk- Slow ass overhead which im pretty sure leaves you at neg frames. J.hk- Great jump-in too, good priority and awesome angle.į or b+hk- This is his foward moving hop kick. J.mk- GREAT range on this jump in and pimp cross up, use to punish fireballers, and dont swing if you think a dp is comin, cc their ass on recovery. J.hp- This move is dope, hella priority, speed, and if done close you get the throw. I really dont use this at all, unless Someone whiffs a dp, etc from afar. This move doesnt really suck but really isnt great. Seems to leave you on even frames, maybe very slight frame advantage.Ĭ.rh- Eh. Quite annoying when playing a Charlie player because this move can very effectively keep you out due to its range. Great range, speed, hits low, and has great recovery. Decent range, I like to walk up and poke with this.Ĭ.mk- His best ground all-purpose poke. I fucking hate this move.Ĭ.lk- I like this normal, cancels easily into booms and supers. Looks like Guile’s godly c.fp from other games but gets beat by everything. Seems to have ok priority, seems slow to me compared to other characters c.mp’s.Ĭ.fp- Probably top ten useless normals in A2. Good to cancel into sonic boom for pressure or use in combos. Combo’s easily into sonic booms, flash kicks, supers.Ĭ.mp- Limited anti air ability, better to stick with your other choices IMO. S.hk- Ugly angled kick which is good or anti-air, same uses as s.mk with a little more power behind it.Ĭ.lp- This is your combo starter. S.mk- Another great anit air when your opponent jumps in fram afar, such as Sagat jumping in with rh. S.lk- A quick kick to the shin, I use this rarely, seems to have decent priority but no range :(. S.fp- I straight punch that I havent really found much use for. I usually cancel into a lp boom if I AA with this. Cancel this ino a sonic boom to keep up pressure. S.mp- A really good anti air, he does a quick uppercut. S.lp- Just a normal standing lp, nothing too special about this, can AA sometimes and you can s.lp walking pressure on whoever cant duck this. Outside c.mk his normals are so-so, f+fp is so slow, and other normals are more for AA.ĪCs arent all that great with them being slow and sometimes missing. Great projectile, though its not as good as guile’s in other games, not giving frame advantage like guile really, but come out fast and has good speed and trajectory and does allow for combos when thrown from afar.Ĭ.mk is universal poke with far range and is really annoyingĮasy as hell to cc thru his AAs, and due to him being so solid, alot of people will try jump-in cc. He has alot of good thing going for him and a few bad, so we will start there.ĪA monster, high priority normals for anti-air (s.mp, s.mk, s.hk) as well as lk flash kick which beats anything and his AA cc. The information listed has been gathered from various players through the years both from watching, playing, and talking on GGPO to various online/offline players to include Maxstah, Endy/Endy22, B-IzM, BBH, seh, Dreamfire, Doujinshi, css, purplehaze, Aquashark, randomdps, Agito, TheBee, WOLFwatcher, zoo, blazeu25 and many others I can’t possibly remember.Ĭharlie has an incredibly good defense and offense. The following are basic guides to get you started for each character.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |